Sunday, August 22, 2010
Final reflection for EDUC-6715I-2 New and Emerging Technologies
Tuesday, July 27, 2010
Sunday, April 25, 2010
Reflection
In this class we created a game plan. As a coach I know how important a good game plan is to the success of a team. I did not realize how important it was for a teacher to create. The game plans I created dealt with enhancing communication between the parents, students and myself and creating assessments that would help me to better analyze the progress of my students and possibly make the assessments more meaningful to the students. What I liked most about using the game plan is that it gave a step by step framework for me to use when trying to improve myself. I had to think up what I wanted to work on. Not just some vague idea but actually set a goal in concrete terms. I found that very helpful for me. I know that I have a problem following through with what I start. Now that I had set a goal I also have to plan out specific actions to obtain that goal. Once again the game plan forces me to arrange my thoughts and actions. You also have to sit back and monitor how you are doing. Looking at how well you are doing can be difficult but very worthwhile. I plan on using this technique more often in not just my school work but at home. I also feel it can be very worthwhile for students too.
I plan to start using digital story telling immediately in my class. I look forward to using it in class and have asked my children if they would enjoy using it in the class room and they said they would. Right now we are doing standardized testing but after that I will have a month to teach and I am planning on having my students create a video story on something they have learned this year and they I plan on putting the stories on my classes website.
I plan to start using digital story telling immediately in my class. I look forward to using it in class and have asked my children if they would enjoy using it in the class room and they said they would. Right now we are doing standardized testing but after that I will have a month to teach and I am planning on having my students create a video story on something they have learned this year and they I plan on putting the stories on my classes website.
Wednesday, April 14, 2010
Game plan for students
I think the idea of making a game plan for students is a great idea. It will help some students think past the moment they are in. Most kids do not think about the future and if we can get them to start thinking they might make better decisions. The game plan will also allow the students to look critically at what they are doing. I know that looking at ones self is difficult and it might be made easier for the students if they use it as part of a plan. I think I will start small with the student have have them make a plan on how they will get an A on a quiz or how they will get their homework assignment in on time. Then work up to bigger goals once the student are used to setting goals and trying to reach them.
Sunday, April 11, 2010
lesson plan
Daily Lesson GAME Plan Template
Lesson Title: Sun boiled egg
Related Lessons: Renewable resources,
Unit: renewable and nonrenewable resources
GOALS
Content Standards:
S6E6. Students will describe various sources of energy and with their uses and conservation.
a. Explain the role of the sun as the major source of energy and its relationship to wind and water energy.
b. Identify renewable and nonrenewable resources.
ISTE NETS-S
Creativity and innovation
x Communication and collaboration
x Research and information fluency
x Critical thinking, problem-solving, & decision-making
Digital citizenship
x Technology operations and concepts
Instructional objective(s): Students will be able to identify the difference between a renewable and nonrenewable resourse
Students will be able to use a renewable resource to hard boil an egg
ACTION
Before-class preparation:
1) Research a list of websites that describe how to create a solar cooker for students use.
2) create a wiki for the students to use to discuss their projects
3) Assign students to group according to learning styles.
During class
Time Instructional Activities Materials & Resources
55 minutes( Day 1)
3 class periods
3 class periods
1 Class Period Video and lecture on renewable and nonrenewable resources
Students will investigates designs for creating a solar powered oven
Students will build their solar ovens
Each group will boil an egg Graphic organizer , Worksheet
Use of computer lab
Materials for solar oven. Most materials will be supplied by students.
Finished solar cookers
Notes: Student groupings, environmental modifications needed, etc.
Day 1 Lecture will be whole group. Then students will break up in pairs to complete an identification worksheet on renewable and not renewable resources
Day2-4 Students will be broken up into groups. Groups will decide on job list.
Day 5 Students will be given printouts of a solar cooker if they cannot decide on design
MONITOR
Ongoing assessment(s):
1) Quiz on identification of renewable/nonrenewable resources.
2) Rubric for solar cooker project.
3) Participation grade on how well students worked together.
4) Informal observation of students performance by questions during the project
Accommodations and extensions:
Student will be given plans for a solar cooker for those who cannot find them.
Students will be given a choice of doing an alternative project to be discussed and approved in head of time.
Backup plan: students will create a power point or other presentation on a resource of their choice and why people should use that resource.
EVALUATE AND EXTEND
Lesson reflections and notes:
Lesson Title: Sun boiled egg
Related Lessons: Renewable resources,
Unit: renewable and nonrenewable resources
GOALS
Content Standards:
S6E6. Students will describe various sources of energy and with their uses and conservation.
a. Explain the role of the sun as the major source of energy and its relationship to wind and water energy.
b. Identify renewable and nonrenewable resources.
ISTE NETS-S
Creativity and innovation
x Communication and collaboration
x Research and information fluency
x Critical thinking, problem-solving, & decision-making
Digital citizenship
x Technology operations and concepts
Instructional objective(s): Students will be able to identify the difference between a renewable and nonrenewable resourse
Students will be able to use a renewable resource to hard boil an egg
ACTION
Before-class preparation:
1) Research a list of websites that describe how to create a solar cooker for students use.
2) create a wiki for the students to use to discuss their projects
3) Assign students to group according to learning styles.
During class
Time Instructional Activities Materials & Resources
55 minutes( Day 1)
3 class periods
3 class periods
1 Class Period Video and lecture on renewable and nonrenewable resources
Students will investigates designs for creating a solar powered oven
Students will build their solar ovens
Each group will boil an egg Graphic organizer , Worksheet
Use of computer lab
Materials for solar oven. Most materials will be supplied by students.
Finished solar cookers
Notes: Student groupings, environmental modifications needed, etc.
Day 1 Lecture will be whole group. Then students will break up in pairs to complete an identification worksheet on renewable and not renewable resources
Day2-4 Students will be broken up into groups. Groups will decide on job list.
Day 5 Students will be given printouts of a solar cooker if they cannot decide on design
MONITOR
Ongoing assessment(s):
1) Quiz on identification of renewable/nonrenewable resources.
2) Rubric for solar cooker project.
3) Participation grade on how well students worked together.
4) Informal observation of students performance by questions during the project
Accommodations and extensions:
Student will be given plans for a solar cooker for those who cannot find them.
Students will be given a choice of doing an alternative project to be discussed and approved in head of time.
Backup plan: students will create a power point or other presentation on a resource of their choice and why people should use that resource.
EVALUATE AND EXTEND
Lesson reflections and notes:
Week 6 Game Plan
I have to admit I did not do a thing this week for my game plan. Still waiting on feedback from my instructional coach. My daughter also had surgery this week on her knee, reconstruct her acl and cartiledge in her knee. It hasn't been a fun week. She is doing fine now and I hope things get back to normal this week.
Wednesday, March 31, 2010
week 5 game plan
This last week was a rough one but I have worked on creating assessments that would be valuable and have turned them in for my instructional coach to look at. Other than that I am still creating the blogs and webpages that I will use to communicate with my students and parents. One thing I am going to do is Text the students and parents messages once a week. I will remind parents of homeworks and project or just give updates on what is going on in the classroom. Right now I am seeing if there are any legal issues for this and getting permission slips to parents to sign. The slips explain why I am texting their children and that the parents are getting the exact same text as their children.
Sunday, March 28, 2010
Week 3 Game Plan
My Game Plan for standard 1 is:
Looking at my game plan for the first one I am really going to need the help of our technology coaches and our instructional coaches. I will also need access to blogs of other teachers and groups to see if I can get new ideas. For the assessment I will again utilize the idea of my teachers and what I can find through research. I also will continue with my membership to professional organizations to further my developement as a teacher.
In the second Game Plan I will need a website which I am creating. I will need space on the schools network for the site and I will also have to find out about how to allow parents and students to access the site. I will also try and set up a weekly news letter for parents. I also am working on a wiki for the classroom so the student can communicate wth me.
Looking at my game plan for the first one I am really going to need the help of our technology coaches and our instructional coaches. I will also need access to blogs of other teachers and groups to see if I can get new ideas. For the assessment I will again utilize the idea of my teachers and what I can find through research. I also will continue with my membership to professional organizations to further my developement as a teacher.
In the second Game Plan I will need a website which I am creating. I will need space on the schools network for the site and I will also have to find out about how to allow parents and students to access the site. I will also try and set up a weekly news letter for parents. I also am working on a wiki for the classroom so the student can communicate wth me.
Wednesday, March 24, 2010
Monitoring game plans
I have been confrencing with our technology coaches to find get more about differnt ways to use the smartboads and how to incorporate them into the lesson plan. The versatility of the boards is amazing. One of the coaches uses Skype to confrence with other classroom throughout the world. I am looking forward to learning more about this technology. I think my students would benefit greatly from this kind of interaction. My students really do not realize that there is a big world outside of South East Ga.
Sunday, March 14, 2010
Game plan
Sorry I am late posting this. I couldn't get on the site on thursday and then had to go out of town for the weekend without access to the internet. Now I can't paste my word doc to the blog. Frustrating week.
This week’s assignment is to create a GAME plan. A Game Plan is used to guide self directed learning. This week I have to choose two of the NETS-T - standards and create a game plan for those standards. The two standards that I have chosen to create game plans for are standards 2 and 3. Standard 2 is Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
Maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
Standards and use resulting data to inform learning and teaching
Standard 3 is Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
Resources to support research and learning
My Game Plan for standard 1 is:
G(oal):
1) Create affective lesson plans that contains the use of technology to enhance and motivate my students
2) Create assessments that will utilize technology to meet the varied learning styles of students
Actions:
1) Continue with ongoing education in the use of modern technology in the classroom
2) Use the automated response systems to create instant assessments for the students so they may get instant feedback and I will be able to adjust lessons accordingly
3) Collaborate with other teachers to get new ideas in the use of technology.
Monitor:
1) Create an electronic log that logs the use of technology in my lesson plans
2) Create a questionnaire for students to have them provide input on the effectiveness of the lessons
3) Allow students and other teachers to post on a wiki created for my classroom
Evaluate:
1) Read the posts on wiki and the questionnaires that the students provide to see if the ideas used are being helpful to the student
2) Look at final assessments to see if the student performance has increased.
Standard 3:
Goal:
1) To allow constant communication between students, parents and other teachers
2) Show students that the use of technology can be fun and rewarding in the classroom
Action:
1) Create a classroom blog and wiki to allow for student, teachers and parents to communicate with me at all times.
2) Use technology in many forms during lessons to show that technology can be fun to use!
Monitor:
1) Create a log of responses to the Wiki, The log will contain who is posting to the wiki and if the comments are positive or negative
2) Create a Poll that is placed on webpage where students can grade lessons and how well the lessons go.
Evaluate:
1) Create a place on the classroom webpage where students can post their work and show off their talents
2) Conference with students individually and discuss the lesson and the use of technology. Did the students find it useful and was it enjoyable and did they learn anything about using the technology
This week’s assignment is to create a GAME plan. A Game Plan is used to guide self directed learning. This week I have to choose two of the NETS-T - standards and create a game plan for those standards. The two standards that I have chosen to create game plans for are standards 2 and 3. Standard 2 is Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
Maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
Standards and use resulting data to inform learning and teaching
Standard 3 is Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
Resources to support research and learning
My Game Plan for standard 1 is:
G(oal):
1) Create affective lesson plans that contains the use of technology to enhance and motivate my students
2) Create assessments that will utilize technology to meet the varied learning styles of students
Actions:
1) Continue with ongoing education in the use of modern technology in the classroom
2) Use the automated response systems to create instant assessments for the students so they may get instant feedback and I will be able to adjust lessons accordingly
3) Collaborate with other teachers to get new ideas in the use of technology.
Monitor:
1) Create an electronic log that logs the use of technology in my lesson plans
2) Create a questionnaire for students to have them provide input on the effectiveness of the lessons
3) Allow students and other teachers to post on a wiki created for my classroom
Evaluate:
1) Read the posts on wiki and the questionnaires that the students provide to see if the ideas used are being helpful to the student
2) Look at final assessments to see if the student performance has increased.
Standard 3:
Goal:
1) To allow constant communication between students, parents and other teachers
2) Show students that the use of technology can be fun and rewarding in the classroom
Action:
1) Create a classroom blog and wiki to allow for student, teachers and parents to communicate with me at all times.
2) Use technology in many forms during lessons to show that technology can be fun to use!
Monitor:
1) Create a log of responses to the Wiki, The log will contain who is posting to the wiki and if the comments are positive or negative
2) Create a Poll that is placed on webpage where students can grade lessons and how well the lessons go.
Evaluate:
1) Create a place on the classroom webpage where students can post their work and show off their talents
2) Conference with students individually and discuss the lesson and the use of technology. Did the students find it useful and was it enjoyable and did they learn anything about using the technology
Sunday, February 28, 2010
Reflective Essay for Supporting Information Literacy and Online Inquiry in the Classroom (EDUC - 6712I - 1)
At the start of this class I thought I had used the internet and technology effectively in my classroom. Now at the end of the class I see that I had not been using it effectively. One of the point that has stuck to me was that our students will be using technology in their lives that is not even developed now. How can we as teachers prepare our students for life using this technology if we do not even know what this technology is. The answer to is that we teach, as the new literacies as apposed to the old literacies or reading writing and math. The new literacies are questioning, searching, evaluating, synthesising and communicating. It is not enough for us to teach our students how to read and write anymore we have to teach them how to know what questions to ask, so they can find information to answer the question, decide if the information they found is reliable and then take the information to form a new idea and finally communicate their new ideas. Creating the lesson in the class was a lot more difficult than I thought it would be. I had never broken down the process like that before and trying to put it to the level of a sixth grader who had never had to do it before was even more difficult. I look forward to bringing this project into my classroom and producing more lessons for my students.
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